Long enough Railguns can even penetrate through enemy shields!īut very long Railguns aren't without their downsides. Every additional Accelerator that is added increases the fired slug's speed, damage, and penetration depth.Īs can be seen in the above screenshot, extremely long Railguns (such as the one on the newly-redesigned Archangel) can reach incredible damage and penetration, often shooting all the way through enemy ships, wreaking havoc in their path. Every Railgun has both a "Loader" (where the cannon shells are loaded and where the crew operate the controls) as well as a "Launcher" (where the slug exits the Railgun at high speed), and they can also have any number of optional "Accelerators" placed in between the Loader and Launcher. And, like the Ion Beam Emitter, the Railgun is a fixed-direction weapon that cannot aim independently of its ship.īut perhaps what makes the Railgun the most interesting is that it is actually constructed using three different kinds of parts and can be built in various different lengths. Because the railgun uses magnets to accelerate the slugs, it requires both cannon shells and power to fire. These slugs can reach extremely high velocity, allowing them to inflict great damage and penetrate deep into enemy ships, often destroying vital enemy systems in the process.
COSMOTEER TIMECONTROL MOD UPDATE
This update has a ton more improvements and bug fixes.The Railgun is a projectile weapon that uses magnets to accelerate an explosive slug down a pair of long magnetic rails. Lastly, this update adds a toggle to the in-game chat that lets you send messages that can be seen by only your teammates, so you can strategize without informing the enemy of your plans! You can also mute individual players and ban them altogether from joining your games. Third, due to past problems with spam, this update now limits chat messages in the public lobby to 5 every 50 seconds. Notice that there's also a little latency meter displayed for every game that should give you a rough indication of how laggy the game will be. Second, the lobby screen has been revamped to show the details of the selected game, so that you know what kind of game you're joining before you hop in:
COSMOTEER TIMECONTROL MOD CODE
This update also has a plethora of quality-of-life improvements to make multiplayer more playable and stable.įirst of all, the networking code has been significantly optimized and should now have fewer disconnects, fewer server crashes, lower latency, and use less bandwidth. The host is able to select the difficulty level of the A.I.
![cosmoteer timecontrol mod cosmoteer timecontrol mod](https://recit-trad.eu/wp-content/pics/minecraft-time-mod-5.png)
These are just like regular players, except that their ships are controlled by the computer. In order to round-out uneven teams in multiplayer or play co-op against the computer, the host of a multiplayer game can now add A.I. Additionally, since the Explosive Charge will also destroy almost everything else around it, you'll need to position it carefully to make sure that its explosion won't damage other important parts of your ship. While fairly cheap, the Explosive Charge is still much more expensive than a single structure tile (which is what players would usually use to self-destruct in previous versions) and so you must balance its cost against other modules. Thus, the Explosive Charge was born! The Explosive Charge is a new 1x1 module that can be manually detonated by the player, destroying itself and almost everything else within a small radius around it: However, players were using the self-destruct to execute some pretty creative strategies (such as splitting ships into multiple distinct ships), and I didn't want to lose those creative strategies altogether - I just wanted a way to balance them and make them feel less strange.
![cosmoteer timecontrol mod cosmoteer timecontrol mod](https://i.imgur.com/xogO2kU.png)
![cosmoteer timecontrol mod cosmoteer timecontrol mod](https://i.imgur.com/aIyD9N3.jpg)
So I decided to remove arbitrary self-destruct of individual modules. To be honest, I've always thought this was pretty strange, and in multiplayer it's especially exploitable. Here are some of the most notable:įor a while now, Cosmoteer has supported a feature allowing you to self-destruct literally any module on your ship at any time. Cosmoteer 0.13.6 was released today! This update has a ton of small-to-medium sized features and improvements.